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Osmose: Towards Broadening the Aesthetics of Virtual Reality
1996
... Aesthetics of Virtual Reality
Computer
Graphics (ACM SIGGRAPH) 30,...
Interactive Modelling and Animation of Branching Botanical Structures
1996
... Botanical Structures In
Computer
Animation and Simulation ´96,...
Stereoscopic Displays and Virtual Reality
Systems
III
1996
... Displays and Virtual Reality
Systems
III. Proc. SPIE 2653,...
The Virtual Brewery Adventure
1996
... The Virtual Brewery Adventure
Computer
Graphics 30 (November 1996):...
Journey into VR
1996
...Porter, Steven. Journey into VR
Computer
Graphics World 16, no. 10 (1996):...
Expanding the VR Aesthetic
1996
...er, Stephen M.. Expanding the VR Aesthetic
Computer
Graphics World 19, no. 7 ...
Osmose: Is VR Supposed to be this Relaxing?
1996
... Supposed to be this Relaxing?
Computer
Graphics and Applications...
Virtual Scenography: The Actor/Audience/
Computer
Interface
1996
... The Actor/Audience/
Computer
Interface Theatre Design and...
Computer
s and Appropriation Art: The Transformation of a Work or Idea for a New Creation
1996
...Schwartz, Lillian F..
Computer
s and Appropriation Art: The Transformation of a...
Applying electric field sensing to human-
computer
interfaces. CHI ’95 Human Factors in Computing
Systems
, pp. 280–287
1995
... ’95 Human Factors in Computing
Systems
, pp. 280–287 [< 01.05.1995>]. electric field sensing to human-
computer
interfaces. CHI ’95 Human...
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