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Automata: Seeing Cyborg Through the Eyes of Popular Culture,
Computer
-Generated Imagery, and Contemporary Theory
1998
... the Eyes of Popular Culture,
Computer
-Generated Imagery, and...
A Modelling Method and Interface for Creating Plants
1998
... Interface for Creating Plants
Computer
Graphics Forum 17, no. 1 ...
Regelbasierte und prozedurale Datengenerierung in
Computer
graphik und Bioinformatik
1998
... prozedurale Datengenerierung in
Computer
graphik und Bioinformatik In...
Fiktion und Virtualität
1998
...Elena. Fiktion und Virtualität In Medien,
Computer
, Realität, edited by Sybille...
Stereoscopic Displays and Virtual Reality
Systems
V
1998
... Displays and Virtual Reality
Systems
V. Proc. SPIE 3295, Cambridge:...
The Treasure of
Computer
Graphics
1998
...Fujihata, Masaki, ed. The Treasure of
Computer
Graphics. Tokyo, Japan: JustSystem...
Vademecum digitaler Kunst, Söke Dinkla: Pioniere Interaktiver Kunst bis heute
1998
... Kunst bis heute In Jahrbuch
computer
art faszination, edited by...
Was haben die Medien, der
Computer
und die Realität miteinander zu tun?
1998
...rämer, Sybille. Was haben die Medien, der
Computer
und die Realität miteinander...
Emergence and The Bush Soul
1998
...n, Rebecca. Emergence and The Bush Soul In
Computer
Graphics: ACM SIGGRAPH, ...
Philosophical Content and Method of Artificial Life
1998
... In The Digital Phoenix: How
Computer
s are Changing Philosophy, ...
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