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Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming
2005
... of Computer
Game
s Studies, edited...
The
oretical, Philosophical and Cultural Contexts of Interactive Art
2009
...Kluszczyński, Ryszard W..
The
oretical,...
Pain
Game
s. Pain as sensory stimulus in
the
context of video
game
-based digital art
2007
... stimulus in
the
context of... Waelder, Pau. Pain
Game
s. Pain as sensory stimulus...
Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for
Game
s, Film &
the
Web
2005
...
Game
s, Film &
the
Web.... for
Game
s, Film &
the
Web....
Counterfactualism – a new category for fine arts and humanity, dealing with
the
retrospective analysis of turning points in life
2013
... dealing with
the
retrospective...
Design for Information: An Introduction to
the
Histories,
The
ories, and Best Practices Behind Effective Information Visualizations
2013
... Introduction to
the
Histories,
The
ories,...
Game
s
2003
...Albrecht, Silke, ed.
Game
s. Frankfurt/Main:...
Virtual
the
atres. An Introduction
2004
...nnachi, Gabriella. Virtual
the
atres. An...
apropriations of
the
(un) common public and private space in
time
s of mobility
2009
... private space in
time
s of mobility. São... of
the
(un) common public...
Simulation and Social
The
ory.
The
ory, Culture and Society
2001
...ean. Simulation and Social
The
ory.
The
ory, Culture...
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