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Swisshouse: A
Pro
totype Collaborative Environment -The Value Of Physical Context For Virtual Interaction
2002
...Huang, Jeffrey and Muriel Waldvogel. Swisshouse: A
Pro
totype Collaborative Environment -The Value Of...
Internet and Architecture: Explorations in Emerging Architectural / Typologies and Design
Pro
cesses
2002
... Architectural / Typologies and Design
Pro
cesses , 1-12. Pomona, California: 2002.
George Bures Miller and Janet Cardiff : "we´ve always been close artistically. Part of our dating
pro
cess was collaboration on a film"
2001
... close artistically. Part of our dating
pro
cess was collaboration on a film" Maclean´s ...
Digital Media, Memories and Representation :: Rebirth
2009
... Memories and Representation :: Rebirth In
Pro
ceedings of ISEA 2009, The 15th International...
Dematerialization, Media, and Memory in the Digital Age
2011
... Media, and Memory in the Digital Age In
Pro
ceedings of ISEA 2011, the 17th International...
The Similar Eye:
Pro
xy Life and Public Space
2002
...Oliver, Julian. The Similar Eye:
Pro
xy Life and Public Space In Computer Gambes and Digital Cultures...
Holopoetry, Hypertext, Hyperpoetry
1993
...Kac, Eduardo. Holopoetry, Hypertext, Hyperpoetry In
Pro
ceedings of the Holographic Imaging Conference,...
The Visible Radio:
Pro
cess Visualization of a Software-Defined Radio
2005
...hew and Alex Betts and Donna Cox. The Visible Radio:
Pro
cess Visualization of a Software-Defined Radio...
Polygon Destinies: The
Pro
duction of Place in the Digital Role-Playing Game
2000
...Julian Oliver. Polygon Destinies: The
Pro
duction of Place in the Digital Role-Playing Game In COSIGN...
The Benin
Pro
ject
2007
...Orlow, Uriel. The Benin
Pro
ject. London, UK: future perfect, 2007.
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