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The Virtual Reality World as a Metaphor
1998
... abstracts and
app
lications, ACM Siggraph, :... Bena
you
n, Maurice. The Virtual Reality World as a Metaphor In...
Cyber Récréation. Ars Electronica 1996
1996
...Bena
you
n, Maurice. Cyber Récréation. Ars Electronica 1996...
Eventstructures
1972
Shaw, Jeffrey. Eventstructures In International Symposium on Pneumatic Structures, Delft Universitity of Technology, Delft, edited by Stichting P.D.O.B.Delft, NL: 1972.
Le Musée Virtuel
1991
Shaw, Jeffrey. Le Musée Virtuel art press spécial: Nouvelles Technologies un Art sans Modele? 12 (1991): 175.
Realism in Virtual Reality
1994
Astheimer, Peter and F. Dai and R. Göbel and Gabriel et.al. Zachmann. Realism in Virtual Reality In Artificial Life and Virtual Reality, edited by Nadia Magnenat Thalmann, 189-210. Hoboken, New Jersey: Wiley and Sons, 1994.
Virtual Reality: A new Medium for the Artist?
1992
... 92, Impacts and
App
lications (1992): 65-68.
The Telematic Moment
1987
Ascott, Roy. The Telematic Moment L´Estetica della Comunicazione (1987): 81-84.
Interactive Narrative as a Multi-Temporal Agency
2003
Brown, Neil and Dennis Del Favero and Jeffrey Shaw and Weibel, Peter. Interactive Narrative as a Multi-Temporal Agency In Future Cinema, edited by Jeffrey Shaw and Peter Weibel, 312-315. Cambridge, MASS: MIT Press, 2003.
What´s the Matter with the Institutions of Art? / Was ist mit den Institutionen der Kunst los?
2001
Hirsch, Andreas. What´s the Matter with the Institutions of Art? / Was ist mit den Institutionen der Kunst los? In Ars Electronica 2001: Takeover. Wer macht die Kunst von morgen? / Who´s doing the art of tomorrow?, edited by Gerfried Stocker and
Mediadrive after ICT Penetration of the Tokyo Environment / Mediadrive nach der IKT-Durchdringung der Tokioter Szene
2001
Okada, Tomohiro. Mediadrive after ICT Penetration of the Tokyo Environment / Mediadrive nach der IKT-Durchdringung der Tokioter Szene In Ars Electronica 2001: TAKEOVER - Who´s Doing the Art of Tomorrow? / Wer macht die Kunst von morgen?, edited
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