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What Can an Artist Do for Science: "Cosmic Voyage" IMAX Film
1998
... Mignonneau, 53-59. Wien,
New
York
: Springer, 1998. 53-59. Wien,
New
York
: Springer, 1998.
The Swisshouse: An Inhabitable Interface for Connecting Nations
2004
... Techniques, , 195-204.
New
York
: ACM, 2004. , 195-204.
New
York
: ACM, 2004.
Medien Kunst Netz 1 - Medienkunst im Überblick / Media Art Net 1 - Survey of Media Art
2003
... of Media Art. Wien,
New
York
: Springer Verlag, 2003. of Media Art. Wien,
New
York
: Springer Verlag, 2003.
The Role of Videogame Glitch in Adult Learning
2018
... Columbia University,
New
York
, February 2018. Columbia University,
New
York
, February 2018.
Toxic Media: On the Ecological Impact of Cinema
2014
... by Anil Narine, 231-48.
New
York
: Routledge, 2014. Anil Narine, 231-48.
New
York
: Routledge, 2014.
Perceptual Phenomena and Computer Games / Wahrnehmungsphänomene bei Computerspielen
2001
... and Christine Schöpf
New
York
, Wien: Springer, 2001. and Christine Schöpf
New
York
, Wien: Springer, 2001.
Multimedia: From Wagner to Virtual Reality
2002
... to Virtual Reality.
New
York
: W. W. Norton and... to Virtual Reality.
New
York
: W. W. Norton and Company...
Digital Art in Cuba: Increasing enthusiasm for Digital Art
2002
... for Digital Art
New
York
Arts Review 2, no. 7 ... for Digital Art
New
York
Arts Review 2, no. 7 (July...
Latin American Art of the 20th Century
2004
... Art of the 20th Century.
New
York
: Thames & Hudson, 2004. of the 20th Century.
New
York
: Thames & Hudson, 2004.
Latin American Art of the 20th Century
2004
... Art of the 20th Century.
New
York
: Thames & Hudson, 2004. of the 20th Century.
New
York
: Thames & Hudson, 2004.
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