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Dinos, Boxer und Gummimensch. Die Ars Electronica ´94
1994
... Die Ars Electronica ´94
Computer
World 29, no. 94 (July...
Particle Animation and Rendering Using Data Parallel Computation
1990
... Annual Conference on
Computer
Graphics and Interactive...
The World of Art and Artificial Life
1996
... Art and Artificial Life
Computer
Today Journal 1, no. 71...
State of the ArtsArticle includes Acevedo's 6.26.27.86 v02
1993
... Acevedo's 6.26.27.86 v02
Computer
Graphics World (March...
Das Nadelöhr. Ein weiterer Versuch, zwischen Mimesis und Simulation zu unterscheiden
1991
... des Scheins: Kunst -
Computer
- Medien, edited by...
The House of Illusion Extending the boundaries of Space
1997
... of Space Added Value of
Computer
Aided Architectural...
An affective model of user experience for interactive art
2008
... on Advances in
Computer
Entertainment...
A Modelling Method and Interface for Creating Plants
1998
... for Creating Plants
Computer
Graphics Forum 17, no....
Interactive Structural and Geometrical Modeling of Plants
1999
... Modeling of Plants IEEE
Computer
Graphics and...
The Emergence Engine: A Behavior Based Agent Development Environment for Artists
2000
... Angeles, CA:
Computer
Science Department,...
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