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The Cyberbiological
World
s of Nerve Garden: A Test Bed for VRML2.0
1998
...mer, Bruce. The Cyberbiological
World
s of Nerve Garden: A...
Game
s that People Play
1997
...Faber, Liz.
Game
s that People Play Creative Review (August...
Telepresence: Context and Sense-ability in Digital
World
s
1994
... in Digital
World
s In TechnoCulture...
Demolition Man: The Making of an Interactive Action Movie and the Future of
Game
s
1995
... and the Future of
Game
s In Imagina '95, Monte...
Serious
Game
s
1996
... Brown, ed. Serious
Game
s. London: Barbican Art...
Hyperbodies, Hyperknowledge: Women in
Game
s, Women in Cyberpunk, and Strategies of Resistance
2002
... Women in
Game
s, Women in Cyberpunk,...
Ways of
World
making
1978
...Goodman, Nelson. Ways of
World
making. Cambridge, MASS:...
Artificial Reality II
1991
... Addison-Wesely
Long
man, 1991.
Computers as Theatre
1991
... NL: Addison-Wesely
Long
man, 1991.
The ALIVE System: Wireles, Full Body Interaction with Autonomous Agents
1995
... Multisensory Virtual
World
s 5, no. 2 (March...
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