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Spielmaschinen: ein Ausstellungskatalog [im Zusammenhang mit der Ausstellung "History Games" im Rahmen der "Games
Con
vention 2002"]
2002
... "History Games" im Rahmen der "Games
Con
vention 2002"]. Berlin: Computerspiele Museum,...
Guerilla Performance and Multimedia Handbook
2001
... Multimedia Handbook. London, New York:
Con
tinuum, 2001.
A Fiction of Authenticity:
Con
temporary Africa Abroad
2003
... et.al. Camara. A Fiction of Authenticity:
Con
temporary Africa Abroad. St. Louis, MO:...
What Computer Games Can and Can´t Do
2000
... and Can´t Do In Digital Arts and Culture
Con
ference in Bergen, August 2nd-4th 2000, Bergen: ...
Con
textes de l´art numerique
2000
...Balpe, Jean-Pierre.
Con
textes de l´art numerique. Paris: Hermes, 2000.
Telematic Embrace: Visionary Theories of Art , Technology, and
Con
sciousness by Roy Ascott
2003
... Theories of Art , Technology, and
Con
sciousness by Roy Ascott. Berkeley, CA:...
Art on the Edge and Over: Searching for Art´s Meaning in
Con
temporary Society, 1970-1990s
1996
... and Over: Searching for Art´s Meaning in
Con
temporary Society, 1970-1990s. New York: Art...
Visual Analogy.
Con
sciousness as the Art of
Con
necting
1999
...Stafford, Barbara Maria. Visual Analogy.
Con
sciousness as the Art of
Con
necting. Cambridge, MA: The MIT...
Art in the Information Age: Technology and
Con
ceptual Art
2001
...dward A.. Art in the Information Age: Technology and
Con
ceptual Art In SIGGRAPH 2001 Electronic Art and...
Philosophical
Con
tent and Method of Artificial Life
1998
...Bedau, Mark A.. Philosophical
Con
tent and Method of Artificial Life In The Digital Phoenix: How...
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