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Handbuch Medien: Computerspiele:
The
orie,
For
schung, Praxis
1999
...
The
orie,
For
schung,...
The
orie,
For
schung, Praxis....
Strange Attractors: A History of Video Production and Presentation in Ottawa
2000
For
tin, Sylvie and Sue Ditta, ed. Strange...
Biorobotic environments, interactions and hyperhumans: Interactive robotic per
for
mances exploring
the
potentials of an unknown space towards
the
potential of a renewed anatomy.
2001
... exploring
the
potentials of an... robotic per
for
mances exploring
the
...
Die
For
m der Zeit: Anmerkungen zur Geschichte der Dinge
1982
...Kubler, George. Die
For
m der Zeit: Anmerkungen...
For
a do corpo
2002
... Farias.
For
a do corpo...
Beyond Dualism into Hybridism - Trans
for
ming Politics and Economy via
the
daily life of Cities / Über den Dualismus hinaus zum Hybridismus - Trans
for
mation von Politik und Wirtschaft durch den urbanen
All
tag
2005
... den urbanen
All
tag In Hybrid.... Economy via
the
daily life of... - Trans
for
ming Politics and...
As If
1999
... Big Issue IV:
The
Great Convergence... Davies, Char. As If
For
bes ASAP Big Issue IV:...
An Analytical Approach to
For
m Trans
for
mation
2000
... Approach to
For
m Trans
for
mation...
Virtual Reality and
the
The
atre: Immersion in Virtual Worlds
1999
...ark. Virtual Reality and
the
The
atre: Immersion...
Virtual Scenography:
The
Actor/Audience/Computer Interface
1996
...rk. Virtual Scenography:
The
...
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