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The
Emergence Engine: A Behavior Based Agent Development Environment for Artists
2000
...Mendelowitz, Eitan.
The
Emergence Engine: A Behavior Based...
A Brief History of Motion Capture for Computer Character Animation
1994
Sturman, David J.. A Brief History of Motion Capture for Computer Character Animation .
Evaluating
the
Effectiveness of Virtual Reality for Pediatric Pain Distraction
2003
... et.al.. Evaluating
the
Effectiveness of Virtual...
Kunst und Industrie im Zeitalter der ersten Weltausstellungen: Synchronische Analyse einer Epochenschwelle
1986
Maag, Georg. Kunst und Industrie im Zeitalter der ersten Weltausstellungen: Synchronische Analyse einer Epochenschwelle. München: Wilhelm Fink Verlag, 1986.
Computers as
The
atre
1991
...Laurel, Brenda. Computers as
The
atre. Amsterdam, NL:...
Cyberspace als populäer Text - Medienwissenschaftliche Anmerkungen zu einem kulturellen Phänomen
1992
Mikos, Lothar. Cyberspace als populäer Text - Medienwissenschaftliche Anmerkungen zu einem kulturellen Phänomen Wechselwirkung 14, no. 57 (1992).
The
Cutting Edge: New Way to Ease Web Traffick James Is Winning Big-Name Fans
1999
...Dunn, Ashley.
The
Cutting Edge: New Way to Ease Web Traffick...
Picture
The
ory/Essays on Verbal and Visual Representation
1995
...chell, William John T.. Picture
The
ory/Essays on Verbal and...
Cyber
the
atre, Postmodernism, and Virtual Reality
1994
...Daniel and Andrew Taylor. Cyber
the
atre, Postmodernism, and...
Serious Games
1997
Morley, Andrew. Serious Games Contemporary Visual Arts 15 (1997): 66.
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