Archive Search

  • Kusahara, Machiko. A Topology of Body and Space In The Museum Inside The Network, edited by ICC/NTTTokyo, JP: ICC/NTT Publishing, 1995.
  • Benayoun, Maurice. Cyber Récréation. Ars Electronica 1996 Technicart (1996).
  • Shaw, Jeffrey. Eventstructures In International Symposium on Pneumatic Structures, Delft Universitity of Technology, Delft, edited by Stichting P.D.O.B.Delft, NL: 1972.
  • Shaw, Jeffrey. Le Musée Virtuel art press spécial: Nouvelles Technologies un Art sans Modele? 12 (1991): 175.
  • Ascott, Roy. The Telematic Moment L´Estetica della Comunicazione (1987): 81-84.
  • Fleischmann, Monika and Wolfgang Strauss and Edouard Bannwart. Telecomputing im Bereich Stadtplanung In Tele-Medien für Morgen, Berlin: Vistas Verlag, 1991.
  • Sommerer, Christa and Maurice Benayoun and Lucy Petrovich and Knipp, Tammy and Thomas Lehner. Experimental Computer Art In Siggraph’99 Conference Abstracts and Applications, edited by ACM SIGGRAPH, 142-143. New York: 1999.
  • Astheimer, Peter and F. Dai and R. Göbel and Gabriel et.al. Zachmann. Realism in Virtual Reality In Artificial Life and Virtual Reality, edited by Nadia Magnenat Thalmann, 189-210. Hoboken, New Jersey: Wiley and Sons, 1994.
  • Brown, Neil and Dennis Del Favero and Jeffrey Shaw and Weibel, Peter. Interactive Narrative as a Multi-Temporal Agency In Future Cinema, edited by Jeffrey Shaw and Peter Weibel, 312-315. Cambridge, MASS: MIT Press, 2003.
  • Hirsch, Andreas. What´s the Matter with the Institutions of Art? / Was ist mit den Institutionen der Kunst los? In Ars Electronica 2001: Takeover. Wer macht die Kunst von morgen? / Who´s doing the art of tomorrow?, edited by Gerfried Stocker and