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Creating Artificial Life for Interactive Art and Entertainment
2000
... In Artificial Life VII Workshop
Proc
eedings, , 149-153. Portland:...
The Emergence Engine: A Behavior Based Agent Development Environment for Artists
2000
... Environment for Artists In
Proc
eedings of the Twelfth Conference...
Polygon Destinies: The Production of Place in the Digital Role-Playing Game
2000
... Game In COSIGN 2001 Conference
Proc
eedings, Melbourne Victoria,...
Electronic Art Exhibition catalog
2000
... on Computer Graphics and Image
Proc
essing, edited by DIANA MARIA G...
Ultima Ratio - A Visual Language for Argumentation
1999
... Language for Argumentation In
Proc
eedings of International Conference...
Interfacing Cultural Heritage
1999
... Cultural Heritage In
Proc
eedings of Eurographics Multimedia...
LIFE SPACIES II: From Text to Form on the Internet Using Language as Genetic Code
1999
... and Tele-Existence, Conference
Proc
eedings, , 215-220. Tokyo: 1999.
Time_lapse: Immersive Interaction with Historic 3-D Stereo Images
1999
... MultiMedia (VSMM´99) Conference
Proc
eedings, , 295-307. : 1999.
Time_lapse: An Immersive Interactive Environment Based on Historic Stereo Images
1999
... Man and Cybernetics Conference
Proc
eedings, : 1999.
VERBARIUM and Life Spacies: Creating a Visual Language by Transcoding Text into Form on the Internet
1999
... Form on the Internet In VL '99
Proc
eedings of the IEEE Symposium on...
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