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Collecting Intangibles: Marketing Strategies for Net Art Works
2013
Waelder, Pau. Collecting Intangibles: Marketing Strategies for Net Art Works artnodes , no. 13 (2013): 111-116.
Pain Games. Pain as sensory stimulus in the context of videogame-based digital art
2007
Waelder, Pau. Pain Games. Pain as sensory stimulus in the context of videogame-based digital art artnodes , no. 7 (2007): 61-70.
DYNAMIC SPACES OF EXPERIENCE.ON THE ART OF MIROSŁAW ROGALA
2000
Kluszczynski, Ryszard W.. DYNAMIC SPACES OF EXPERIENCE. ON THE ART OF MIROSŁAW ROGALA https://www.academia.edu/4252004/Dynamic_Spaces_of_Experience._On_the_Art_of_Miroslaw_Rogala [28.01.2015].
Art++. Hors Collection
2011
Lartigaud, David-Olivier, ed. Art++. Hors Collection. Vol.1. Script, Paris: Éditions HYX, 2011.
Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web
2005
Gauthier, Jean-Marc. Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web. Burlington,MA/Oxford(UK): Focal Press, 2005.
Verzeichnis
2010
Krautgasser, Annja, ed. Verzeichnis. Wien: Schlebrügge Editor, 2010.
Artificial Innocence: Interactions between the Study of Children's Drawing and Artificial Intelligence
1997
Burton, Ed. Artificial Innocence: Interactions between the Study of Children's Drawing and Artificial Intelligence Leonardo 30, no. 4 (1997): 301-309.
Programmed Visions: Software and Memory. Software Studies Series.
2011
Kyong Chun, Wendy Hui. Programmed Visions: Software and Memory. Software Studies Series.. Cambridge: MIT Press, 2011.
Feminism, Culture, and Media Studies: Race and/as Technology
2009
Kyong Chun, Wendy Hui and Lynne Joyrich, ed. Feminism, Culture, and Media Studies: Race and/as Technology. Vol.24. Camera Obscura, Durham, NC: Duke University Press, 2009.
On Sourcery and Daemons, or Code as Fetish
2008
Kyong Chun, Wendy Hui. On Sourcery and Daemons, or Code as Fetish Configurations: the Journal of the Society for Literature, Science, and the Arts , no. 16 (2008): 299-324.
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