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Pixels and Places – Video Art in Public Space
2010
Schreuder, Catrien, ed. Pixels and Places – Video Art in Public Space. Vol.ISBN 978-90-5662-738-6. Rotterdam: NAi Publishers, 2010.
Pixels and Places – Video Art in Public Space
2010
Schreuder, Catrien, ed. Pixels and Places – Video Art in Public Space. Vol.ISBN 978-90-5662-738-6. Rotterdam: NAi Publishers, 2010.
Pixels and Places – Video Art in Public Space
2010
Schreuder, Catrien, ed. Pixels and Places – Video Art in Public Space. Vol.ISBN 978-90-5662-738-6. 1 th ed.Rotterdam: NAi Publishers, 2010.
Pixels and Places – Video Art in Public Space
2010
Schreuder, Catrien, ed. Pixels and Places – Video Art in Public Space. Vol.ISBN 978-90-5662-738-6. 1 th ed.Rotterdam: NAi Publishers, 2010.
Collecting Intangibles: Marketing Strategies for Net Art Works
2013
Waelder, Pau. Collecting Intangibles: Marketing Strategies for Net Art Works artnodes , no. 13 (2013): 111-116.
Pain Games. Pain as sensory stimulus in the context of videogame-based digital art
2007
Waelder, Pau. Pain Games. Pain as sensory stimulus in the context of videogame-based digital art artnodes , no. 7 (2007): 61-70.
Augmented Resistance: The Possibilities for AR and Data Driven Art.
2013
McGarrigle, Conor. Augmented Resistance: The Possibilities for AR and Data Driven Art. Leonardo Electronic Almanac 19, no. 1 (2013): 106-115.
Art++. Hors Collection
2011
Lartigaud, David-Olivier, ed. Art++. Hors Collection. Vol.1. Script, Paris: Éditions HYX, 2011.
Videogames and Art
2006
Clarke, Andy and Grethe Mitchell, ed. Videogames and Art. Bristol: Intellect Books, 2006.
Translation is a mode
2011
Krejs, Christiane, ed. Translation is a mode. St. Pölten: Niederösterr. MuseumbetriebsgesmbH, 2011.
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