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Collecting Intangibles: Marketing Strategies for Net Art Works
2013
Waelder, Pau. Collecting Intangibles: Marketing Strategies for Net Art Works artnodes , no. 13 (2013): 111-116.
Pain Games. Pain as sensory stimulus in
the
context of videogame-based digital art
2007
... stimulus in
the
context of...
DYNAMIC SPACES OF EXPERIENCE.ON
THE
ART OF MIROSŁAW ROGALA
2000
... ON
THE
ART OF MIROSŁAW...
Art++. Hors Collection
2011
Lartigaud, David-Olivier, ed. Art++. Hors Collection. Vol.1. Script, Paris: Éditions HYX, 2011.
Building Interactive Worlds in 3D: Virtual Sets
and
Pre-visualization for Games, Film &
the
Web
2005
... Sets
and
... Film &
the
Web....
Videogames
and
Art
2006
...Clarke,
And
y
and
Gre
the
Mitchell, ed.... Clarke,
And
y
and
Gre
the
Mitchell, ed....
Verzeichnis
2010
Krautgasser, Annja, ed. Verzeichnis. Wien: Schlebrügge Editor, 2010.
Artificial Innocence: Inter
actions
between
the
Study of Children's Drawing
and
Artificial Intelligence
1997
... Drawing
and
Artificial... Inter
actions
between
the
... between
the
Study of...
Programmed Visions: Software
and
Memory. Software Studies Series.
2011
... Software
and
Memory....
Feminism, Culture,
and
Media Studies: Race
and
/as Technology
2009
...Kyong Chun, Wendy Hui
and
Lynne Joyrich,...
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