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Pixels and Places – Video Art in Public Space
2010
Schreuder, Catrien, ed. Pixels and Places – Video Art in Public Space. Vol.ISBN 978-90-5662-738-6. 1 th ed.Rotterdam: NAi Publishers, 2010.
Pixels and Places – Video Art in Public Space
2010
Schreuder, Catrien, ed. Pixels and Places – Video Art in Public Space. Vol.ISBN 978-90-5662-738-6. 1 th ed.Rotterdam: NAi Publishers, 2010.
Collecting Intangibles: Marketing Strategies for Net Art Works
2013
Waelder, Pau. Collecting Intangibles: Marketing Strategies for Net Art Works artnodes , no. 13 (2013): 111-116.
Pain
Game
s. Pain as sensory stimulus in
the
context of video
game
-based digital art
2007
... as sensory stimulus in
the
context of video
game
-based... Waelder, Pau. Pain
Game
s. Pain as sensory stimulus in
the
context of...
DYNAMIC SPACES OF EXPERIENCE.ON
THE
ART OF MIROSŁAW ROGALA
2000
... SPACES OF EXPERIENCE. ON
THE
ART OF MIROSŁAW ROGALA...
Art++. Hors Collection
2011
Lartigaud, David-Olivier, ed. Art++. Hors Collection. Vol.1. Script, Paris: Éditions HYX, 2011.
Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for
Game
s, Film &
the
Web
2005
... for
Game
s, Film &
the
Web.... Pre-visualization for
Game
s, Film &
the
Web....
Verzeichnis
2010
Krautgasser, Annja, ed. Verzeichnis. Wien: Schlebrügge Editor, 2010.
Artificial Innocence: Interactions between
the
Study of Children's Drawing and Artificial Intelligence
1997
... Interactions between
the
Study of Children's Drawing...
Programmed Visions: Software and Memory. Software Studies Series.
2011
Kyong Chun, Wendy Hui. Programmed Visions: Software and Memory. Software Studies Series.. Cambridge: MIT Press, 2011.
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