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Kunst im Zeitalter der technischen Reproduzierbarkeit des Menschen. Zur Rezeption der Gentechnik in der zeitgenössischen Kunst
2001
Reichle, Ingeborg. Kunst im Zeitalter der technischen Reproduzierbarkeit des Menschen. Zur Rezeption der Gentechnik in der zeitgenössischen Kunst KunstTexte 1 (2001).
Games with a Magic Edge
1997
Carlisle, Isabel. Games with a Magic Edge The Times (June 26th 1997): 39.
Interfacing the Web: Multimodal and Immersive Interaction with the Internet
2002
Sommerer, Christa and Roberto Lopez-Gulliver and Laurent Mignonneau. Interfacing the Web: Multimodal and Immersive Interaction with the Internet In VSMM2002. Proceedings of the 8th International Conference on Virtual Systems and MultiMedia, ,
A Life in Art, Design, Edutainment, Game and Research
2001
Sommerer, Christa. A Life in Art, Design, Edutainment, Game and Research LEONARDO Journal 4 (2001): 297-298.
Designing Interfaces for Interactive Artworks
2000
Sommerer, Christa and Laurent Mignonneau. Designing Interfaces for Interactive Artworks In KES 2000 Knowledge Based Engineering Systems, Conference Proceedings, , 80-84. Brighton: University of Brighton, 2000.
EVL: Alive on the Grid
2001
Sandin, Dan. EVL: Alive on the Grid In Ars Electronica 2001: TAKEOVER - Who´s doing the art of tomorrow? / Wer macht die Kunst von morgen?, edited by Gerfried Stocker and Christine SchöpfWien, New York: Springer Verlag, 2001.
Modeling Complex Systems for Interactive Art
2000
Sommerer, Christa and Laurent Mignonneau. Modeling Complex Systems for Interactive Art In Applied Complexity – From Neural Nets to Managed Landscapes, edited by Halloy S. and T. Williams, 25-38. Christchurch: Institute for Crop and Food Research,
Riding the Net: A Novel, Intuitive and Entertaining Tool to Browse the Internet
2001
Sommerer, Christa and Laurent Mignonneau and Roberto et. al. Lopez-Gulliver. Riding the Net: A Novel, Intuitive and Entertaining Tool to Browse the Internet In SCI 2001 – 5th World Multiconference on Systemics, Cybernetics and Informatics
Interactive Art: Where Are We Now?
2002
Sommerer, Christa. Interactive Art: Where Are We Now? In CyberArts2002, Vol.Hatje Cantz Verlag. , 70-75. Ostfildern-Ruit: Hantje Cantz Verlag, 2002.
Women, Art, and Technology
2003
Malloy, Judy. Women, Art, and Technology. Leonardo, Cambridge, MA: MIT Press, 2003.
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