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Automata: Seeing Cyborg Through
the
Eyes of Popular Culture, Computer-Generated Imagery, and Contemporary
The
ory
1998
..., Adam I.. Automata: Seeing Cyborg Through
the
Eyes of Popular Culture,...
Virtual World
1995
...Cashill, Robert. Virtual World
The
atre Crafts International TCI 29, no. 2 ...
Understanding Hypermedia: From Multimedia to Virtual
Real
ity
1993
... From Multimedia to Virtual
Real
ity. London: Phaidon Press, 1993.
Über die Grenzen des
Real
en: Der Blick und das Interface
1993
...Weibel, Peter. Über die Grenzen des
Real
en: Der Blick und das Interface In Der...
Portrait One
1991
...Courchesne, Luc. Portrait One In Tomorrows
Real
ities, , 20. Las Vegas: 1991.
Surround-Screen Projection-Based Virtual
Real
ity:
The
Design and Implementation of
the
CAVE
1993
... Virtual
Real
ity:
The
Design and Implementation of
the
... Projection-Based Virtual
Real
ity:
The
Design and...
Managing Entities for an Autonomous Behavior
1994
... In Artificial Life and Virtual
Real
ity, edited by Nadia...
Die Wiederkehr der Sinne in der "Netzwerk-Kunst"
1993
... Kindheit und Bildung. Über
real
e und virtuelle Interaktion und...
Explorations of Display Interfaces for Virtual
Real
ity
1993
... Display Interfaces for Virtual
Real
ity VR 1993 (1993): 141-147.
Real
istic Modeling and Rendering of Plant Ecosystems
1998
... and Bernd et. al. Lintermann.
Real
istic Modeling and Rendering of...
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