Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
(selected)
Institution
Event
Feature
All Categories
1
…
(more)
13
14
15
16
(current)
17
(more)
48
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Can Computers Mimic Darwinian Evolution?
1997
Klyce, Brig. Can Computers Mimic Darwinian Evolution? .
Negotiating Meaning: The Dialogic Imagination in Electronic Art
1999
Kac, Eduardo. Negotiating Meaning: The Dialogic Imagination in Electronic Art In Proceedings of Computers in Art and Design Education Conference, edited by UK University of TeessideTeeside, UK: 1999.
The Emergence Engine: A Behavior Based Agent Development Environment for Artists
2000
Mendelowitz, Eitan. The Emergence Engine: A Behavior Based Agent Development Environment for Artists In Proceedings of the Twelfth Conference on Innovative Applications of Artificial Intelligence (IAAI), edited by Los Angeles University of
Das Nadelöhr. Ein weiterer Versuch, zwischen Mimesis und Simulation zu unterscheiden
1991
Kamper, Dietmar. Das Nadelöhr. Ein weiterer Versuch, zwischen Mimesis und Simulation zu unterscheiden In Strategien des Scheins: Kunst - Computer - Medien, edited by Florian Rötzer and Peter Weibel, 16-22. München: Boer Verlag, 1991.
Techno/Cultural Identities: From Ships to GigaBits
2004
D'Agostino, Peter and David I. Tafler. Techno/Cultural Identities: From Ships to GigaBits In International Conference on Communication and Mass Media, Athens: ATINER, 2004.
A Brief History of Motion Capture for Computer Character Animation
1994
Sturman, David J.. A Brief History of Motion Capture for Computer Character Animation .
The Art of Computer Programming
1997
Knuth, Donald. The Art of Computer Programming. Vol.Vol. 1. München: Addison-Wesely, 1997.
The Responsive Workbench: A Virtual Work Environment
1995
Krüger, Wolfgang and Christian Bohn and Bernd et. al. Fröhlich. The Responsive Workbench: A Virtual Work Environment IEEE-Computer 14 (1995): 12-15.
Computer Art
1994
Kusahara, Machiko. Computer Art Studio Voice (March 1994).
Searching for the Leviathan in the Usenet
1994
MacKinnon, Richard C.. Searching for the Leviathan in the Usenet In Cybersociety: Computer-Mediated Comunication and Community, edited by Steven G. Jones, 112-137. Thousand Oaks: SAGE Publications, 1994.
1
…
(more)
13
14
15
16
(current)
17
(more)
48