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Emergence and The Bush Soul
1998
Allen, Rebecca. Emergence and The Bush Soul In Computer Graphics: ACM SIGGRAPH, edited by Gordon Cameron and Scott Fisher and Glen FraserVol.32. : SIGGRAPH, 1998.
The Display as a Looking-Glass: Zu Ivan E. Sutherlands früher Vision der grafischen Datenverarbeitung
2003
Nake, Frieder. The Display as a Looking-Glass: Zu Ivan E. Sutherlands früher Vision der grafischen Datenverarbeitung In Visionen, Pardigmen und Leitmotive in der Geschichte der Informatik, edited by Hans Dieter HelligeBerlin, Heidelberg, New York:
Downcast Eyes: The Denigration of Vision in Twentieth-Century French Thought
1994
Jay, Martin. Downcast Eyes: The Denigration of Vision in Twentieth-Century French Thought. Berkeley, CA: University of California Press, 1994.
Frank Popper and Virtualized Art
2004
Nechvatal, Joseph. Frank Popper and Virtualized Art Tema Celeste Magazine 101 (Winter 2004): 48-53.
Die Kunst der Gesellschaft
2002
Luhmann, Niklas. Die Kunst der Gesellschaft. Frankfurt/Main: Suhrkamp Taschenbuch Wissenschaft, 2002.
Devices of Wonder : From the World in a Box to Images on a Screen
2001
Stafford, Barbara M. and Frances Terpak. Devices of Wonder : From the World in a Box to Images on a Screen. : Getty Catalog Press Release, 2001.
The Cambridge Companion to Pop and Rock
2010
Frith, Simon and Will Straw and John Street. The Cambridge Companion to Pop and Rock. Cambridge, MASS: Cambridge University Press, 2010.
Evolving Beyond Perfection: An Investigation of the Effects of Long-Term Evolution on Fractal Gene Regulatory Networks
2004
Bentley, Peter J.. Evolving Beyond Perfection: An Investigation of the Effects of Long-Term Evolution on Fractal Gene Regulatory Networks BioSystems 76 (2004): 291-301.
Handbuch Medien: Computerspiele: Theorie, Forschung, Praxis
1999
Fritz, Jürgen and Wolfgang Fehr, ed. Handbuch Medien: Computerspiele: Theorie, Forschung, Praxis. Bonn, DE: Bundeszentrale für Politische Bildung, 1999.
Extra Life. Über das Sterben in Computerspielen
2002
Lange, Andreas. Extra Life. Über das Sterben in Computerspielen In game_over. Spiele, Tod und Jenseits, edited by Arbeitsgemeinschaft Friedhof und Denkmal e.V., 93-104. Kassel: Zentralinstitut und Museum für Sepuralkultur, 2002.
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