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Die Kunst der Gesellschaft
2002
Luhmann, Niklas. Die Kunst der Gesellschaft. Frankfurt/Main: Suhrkamp Taschenbuch Wissenschaft, 2002.
Devices of Wonder : From the World in a Box to Images on a Screen
2001
Stafford, Barbara M. and Frances Terpak. Devices of Wonder : From the World in a Box to Images on a Screen. : Getty Catalog Press Release, 2001.
The Cambridge Companion to Pop and Rock
2010
Frith, Simon and Will Straw and John Street. The Cambridge Companion to Pop and Rock. Cambridge, MASS: Cambridge University Press, 2010.
Evolving Beyond Perfection: An Investigation of the Effects of Long-Term Evolution on Fractal Gene Regulatory Networks
2004
Bentley, Peter J.. Evolving Beyond Perfection: An Investigation of the Effects of Long-Term Evolution on Fractal Gene Regulatory Networks BioSystems 76 (2004): 291-301.
Handbuch Medien: Computerspiele: Theorie, Forschung, Praxis
1999
Fritz, Jürgen and Wolfgang Fehr, ed. Handbuch Medien: Computerspiele: Theorie, Forschung, Praxis. Bonn, DE: Bundeszentrale für Politische Bildung, 1999.
Extra Life. Über das Sterben in Computerspielen
2002
Lange, Andreas. Extra Life. Über das Sterben in Computerspielen In game_over. Spiele, Tod und Jenseits, edited by Arbeitsgemeinschaft Friedhof und Denkmal e.V., 93-104. Kassel: Zentralinstitut und Museum für Sepuralkultur, 2002.
Pause and Effect: The Art of Interactive Narrative
2002
Meadows, Mark Stephen. Pause and Effect: The Art of Interactive Narrative. San Francisco: New Riders Press, 2002.
Die Form der Zeit: Anmerkungen zur Geschichte der Dinge
1982
Kubler, George. Die Form der Zeit: Anmerkungen zur Geschichte der Dinge. Frankfurt/Main: Suhrkamp, 1982.
Künstliches Leben: Frankensteins Nachkommen
2002
Cantoni, Rejane and Maria Teresa Santoro. Künstliches Leben: Frankensteins Nachkommen Dichtung Digital (online) (2002).
Charged Havens
1996
Dyson, Frances. Charged Havens WorldArt 3 (Fall 1996): 42-47.
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