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Visual
izing post-human and cybersexuality: Lin Pey-Chwen and the Eve Clone Series
2016
...Dr. Turner, Ming.
Visual
izing post-human and cybersexuality: Lin Pey-Chwen and the Eve Clone Series East Asian Journal of Popular Culture 2,...
Alexandra Dementieva: ‘All art is an interactive game. I am offering the viewer an opportunity to take an active part in the work’
2017
... an opportunity to take an active part in the work’...
Collaborative
Visual
ization: New Advances in Documenting Virtual Reality with IGrams
1999
... M. Plepys and M. Dolinsky and M. Dastagir Ali. Collaborative
Visual
ization: New Advances in Documenting Virtual Reality with IGrams...
Pictorial Abstractions:
Visual
izing Space in the Eras of Modernism and Information
2018
...Berlot, Uršula. Pictorial Abstractions:
Visual
izing Space in the Eras of Modernism and Information AR / Architecture Research I/2018...
Creative
Visual
isation of Magic Squares
2020
...Everitt, Dave and Fania Raczinski. Creative
Visual
isation of Magic Squares Proceedings of EVA London 2020 (EVA 2020) ...
Ming Turner, “
Visual
izing post-human and cybersexuality : Lin Pey- Chwen and the Eve Clone series" , East Asian Journal of Popular Culture Vol.2 , No. 2, 2016, page 227-245
2016
...Ming Turner. Ming Turner, “
Visual
izing post-human and cybersexuality : Lin Pey- Chwen and the Eve Clone series" , East Asian Journal of Popular...
Embodiments,
visual
izations, and immersion with enactive affective systems
2014
... and M Miranda and Adson Rocha and Ramesh RASKAR. Embodiments,
visual
izations, and immersion with enactive affective systems The...
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