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Pixel+ Space Management. The Mise en Scène of
World
s of Experience in Real and Virtual Space / Die Inszenierung von (Erlebnis-)Welten im realen und virtuellen Raum
2001
... The Mise en Scène of
World
s of Experience in Real...
Virtuelle Welten: Reisen im Cyberspace
1991
...Rheingold,
How
ard. Virtuelle Welten: Reisen im Cyberspace....
Game
s with a Magic Edge
1997
...Carlisle, Isabel.
Game
s with a Magic Edge The Times (June...
Not A S
how
About New Technology, A S
how
About Interaction
1996
...Graham, Beryl. Not A S
how
About New Technology, A S
how
About... In Serious
Game
s, London: Barbican Art...
Collaborative Online Teleoperation with Spatial Dynamic Voting and a Human ``Tele-Actor''
2002
... In EEE ICRA 2002,
Was
hington, CD. May 2002,...
Perceptual Phenomena and Computer
Game
s / Wahrnehmungsphänomene bei Computerspielen
2001
... and Computer
Game
s / Wahrnehmungsphänomene...
The Computer in the Visual Arts
1998
... MA: Addison-Wesely
Long
man Publishing Co., 1998.
VERBARIUM and Life Spacies: Creating a Visual Language by Transcoding Text into Form on the Internet
1999
... Computer Society
Was
hington, 90.
Was
hington,...
AVATARS! Exploring and Building Virtual
World
s on the Internet
1998
... and Building Virtual
World
s on the Internet....
Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual
World
s
2001
... Drama in Virtual
World
s In CHI´01 Proceedings...
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