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Perceptual Phenomena and Computer
Game
s / Wahrnehmungsphänomene bei Computerspielen
2001
... Phenomena and Computer
Game
s / Wahrnehmungsphänomene...
Netlife - Creating a Jungle on the Internet
1994
... matrix - Medien Kunst
Pass
agen 3/94, edited by ...
Statement zu einer Kunst im Netzwerk
1994
... Schuler, 153-160. Wien:
Pass
agen Verlag, 1994.
Networked Narrative Environments as Imaginary
Space
s of Being
2004
... as Imaginary
Space
s of Being. Manchester,...
Envisioning Cyber
space
: Designing 3D Electronic
Space
s
1998
... Designing 3D Electronic
Space
s. New York: McGraw-Hill,...
The Actual and the Imagined
2004
... as Imaginary
Space
s of Being, edited by...
Spacial Orientation and Wayfinding in Large-Scale Virtual
Space
s
1998
... in Large-Scale Virtual
Space
s Presence: Teleoperators...
Game
s that People Play
1997
...Faber, Liz.
Game
s that People Play Creative Review (August 1997).
Hyperbodies, Hyperknowledge: Women in
Game
s, Women in Cyberpunk, and Strategies of Resistance
2002
... Hyperknowledge: Women in
Game
s, Women in Cyberpunk, and...
Demolition Man: The Making of an Interactive Action Movie and the Future of
Game
s
1995
... and the Future of
Game
s In Imagina '95, Monte...
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