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CODeDOC II: curator's statement
2003
Paul, Christiane. CODeDOC II: curator's statement http://www.aec.at/CODeDOCII.
Secrets of Digital Creativity Revealed in Miniatures
2002
Mirapaul, Matthew. Secrets of Digital Creativity Revealed in Miniatures The New York Times (September 16 2002).
System Stories and Model Worlds: A Critical Approach to Generative Art
2005
Whitelaw, Mitchell. System Stories and Model Worlds: A Critical Approach to Generative Art In Readme 100: Temporary Software Art Factory, edited by Olga Goriunova, 135-154. Norderstedt: BoD, 2005.
Looking through the computer screen: Self-reflexivity in net.art
2007
Ryan, Marie-Laure. Looking through the computer screen: Self-reflexivity in net.art In Self-reference in the media, edited by Winfried Nöth and Nina Bishara, 269-290. Berlin: Mouton de Gruyter, 2007.
The Translation Zone. A New Comparative Literature
2006
Apter, Emily S.. The Translation Zone. A New Comparative Literature. Princeton, NJ: Princeton Univ. Press, 2006.
Software Archaeology and the Preservation of Code-based Digital Art
2013
Marchese, Francis T.. Software Archaeology and the Preservation of Code-based Digital Art In Proceedings of Archiving Conference 2013, edited by Society for Imaging Science and Technology, 25-30. Springfield, VA: 2013.
Expanding Cinema: The Moving Image in Digital Art
2008
Christiane Paul. Expanding Cinema: The Moving Image in Digital Art In Film and Video Art, edited by Stuart ComerLondon: Tate Publishing, 2008.
Wahrgenommene Aktion
2004
Schmitt, Antoine. Wahrgenommene Aktion Neue Zeitschrift für Musik , no. 5 (September/Oktober 2004): 31.
Banquete. Nodes and Networks
2009
López Díez, María, ed. Banquete. Nodes and Networks. Madrid: SEACEX, 2009.
0 oder1? Computerkünstlerische Spiele mit dem binären Zufall
2011
Reisinger, Gunther. 0 oder1? Computerkünstlerische Spiele mit dem binären Zufall In SpielKunstGlück. Die Wette als Leitlinie der Entscheidung, edited by Johann Konrad Eberlein, 181-192. Wien/Berlin: Lit-Verlag, 2011.
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