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Are PC's PC?
1991
Simon Jr., John F.. Are PC's PC? 10.8 Magazine 2, no. 2 (1991).
How Bloopers Become Breakthroughs
2006
Simon Jr., John F. and Deidre Stein Greben. How Bloopers Become Breakthroughs ARTnews (November 2006): 174.
Media Art in
the
Third Dimension: Stereoscopic Imaging and Contemporary Art
2003
...Huhtamo, Erkki. Media Art in
the
Third Dimension: Stereoscopic...
Seeing at a Distance: Towards an Archaeology of
the
'Small Screen'
1998
... an Archaeology of
the
'Small Screen' In...
Seeking Deeper Contact: Interactive Art as Metacommentary
1995
Huhtamo, Erkki. Seeking Deeper Contact: Interactive Art as Metacommentary Convergence 1, no. 2 (Autumn 1995): 81-104.
Encapsulated Bodies in Motion: Simulators and
the
Quest for Total Immersion
1995
... Motion: Simulators and
the
Quest for Total Immersion In...
Twenty Fragmentary Thoughts on Video Installation
1990
Huhtamo, Erkki. Twenty Fragmentary Thoughts on Video Installation In Interface: Nordic Video Art, edited by Pål Wrange, 18-23. Stockholm: Stiftelsen Nordisk Videokonst, 1990.
Strategies of Interactive Art
2010
... Art Journal of Aes
the
tics & Culture 2 (2010): 1-27.
Phenomenological Traits in Polish Film Studies
1988
Kluszczyński, Ryszard W.. Phenomenological Traits in Polish Film Studies Polish Art Studies IX (1988): 259-273.
The
Context is
the
Message: Interactive Art as a Medium of Communication
1997
...Kluszczyński, Ryszard W..
The
Context is
the
Message: Interactive Art...
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