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Design for Information: An Introduction to the Histories, Theories, and Best Practices Behind Effective Information Visualizations
2013
Mereilles, Isabel. Design for Information: An Introduction to the Histories, Theories, and Best Practices Behind Effective Information Visualizations. Beverly, MA: Rockport, 2013.
A philosophy of Computer Art
2010
McIver Lopes, Dominic. A philosophy of Computer Art. London: Routledge, 2010.
Collecting Intangibles: Marketing Strategies for Net Art Works
2013
Waelder, Pau. Collecting Intangibles: Marketing Strategies for Net Art Works artnodes , no. 13 (2013): 111-116.
Trans-media Art. On the Art of Ryszard Wasko
1997
Kluszczynski, Ryszard W.. Trans-media Art. On the Art of Ryszard Wasko In Ryszard Wa ś ko. Retrospective 1970-1990 (photography, film, video), edited by Ryszard W. KluszczynskiLodz: Galeria FF, 1997.
DYNAMIC SPACES OF EXPERIENCE.ON THE ART OF MIROSŁAW ROGALA
2000
Kluszczynski, Ryszard W.. DYNAMIC SPACES OF EXPERIENCE. ON THE ART OF MIROSŁAW ROGALA https://www.academia.edu/4252004/Dynamic_Spaces_of_Experience._On_the_Art_of_Miroslaw_Rogala [28.01.2015].
Augmented Resistance: The Possibilities for AR and Data Driven Art.
2013
McGarrigle, Conor. Augmented Resistance: The Possibilities for AR and Data Driven Art. Leonardo Electronic Almanac 19, no. 1 (2013): 106-115.
Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web
2005
Gauthier, Jean-Marc. Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web. Burlington,MA/Oxford(UK): Focal Press, 2005.
What's next? Kunst nach der Krise
2013
Hedinger, Johannes and Thorsten Meyer, ed. What's next? Kunst nach der Krise. Berlin: Kulturverlag Kadmos, 2013.
Videogames and Art
2006
Clarke, Andy and Grethe Mitchell, ed. Videogames and Art. Bristol: Intellect Books, 2006.
Translation is a mode
2011
Krejs, Christiane, ed. Translation is a mode. St. Pölten: Niederösterr. MuseumbetriebsgesmbH, 2011.
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