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0 oder1? Computerkünstlerische Spiele mit dem binären Zufall
2011
Reisinger, Gunther. 0 oder1? Computerkünstlerische Spiele mit dem binären Zufall In SpielKunstGlück. Die Wette als Leitlinie der Entscheidung, edited by Johann Konrad Eberlein, 181-192. Wien/Berlin: Lit-Verlag, 2011.
Machina Cogitans
1993
Thiel, Tamiko. Machina Cogitans In Genetic art - artificial life, edited by Karl Gerbel, 186-194. Wien: PVS-Verlag, 1993.
The Design of the Connection Machine
1994
Thiel, Tamiko. The Design of the Connection Machine Design Issues 10, no. 1 (Spring 1994): 5-18.
Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives
2004
Thiel, Tamiko. Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives In Conference Proceedings for Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2004), edited by Stefan Göbel, 246-251. Berlin/Heidelberg:
The Design of the Connection Machine
2010
Thiel, Tamiko. The Design of the Connection Machine In The Designed World: Images, Objects, Environments, edited by Richard Buchanan and Dennis Doordan and Victor Margolin, 155-166. Oxford/New York: Berg, 2010.
Cyber-Animism and Augmented Dreams
2011
Thiel, Tamiko. Cyber-Animism and Augmented Dreams Leonardo Electronic Almanac (April 2011).
Illegal Art and Other Stories
2013
Lodi, Simona. Illegal Art and Other Stories In Unlike Us Reader: Social Media Monopolies and their Alternatives, edited by Geert Lovink and Miriam Rash, 250-251. Amsterdam: Institute of Network Cultures, 2013.
White Cube Augmented: AR Art and the Gallery Space
2013
Waelder, Pau. White Cube Augmented: AR Art and the Gallery Space etc Magazine (October 2012 - February 2013): 53-57.
Tamiko Thiels virtuelle Projekte
2008
Steinberg, Claudia. Tamiko Thiels virtuelle Projekte Kunstzeitung , no. 146 (October 2008): 30.
The Total Work of Art: From Bayreuth to Cyberspace
2007
Smith, Matthew Wilson. The Total Work of Art: From Bayreuth to Cyberspace. New York: Routledge, 2007.
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