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Values at Play in Digital
Game
s
2014
... at Play in Digital
Game
s. Cambridge, MA: MIT-Press,...
How
Game
s Can Help us Access and Understand Cultural Artifacts
2012
...lanagan, Mary and Peter Carini. How
Game
s Can Help us Access and...
The
Bride Stripped Bare to Her Data: Information Flow + Digibodies
2013
...Flanagan, Mary.
The
Bride Stripped Bare to Her Data: Information Flow...
Augmented Reality Activism
2014
Skwarek, Mark. Augmented Reality Activism In Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium, edited by Vladimir Geroimenko, 3-30. Cham: Springer, 2014.
Love @ 1st Byte, ISBN: 978-981-02-1026-4,http://www.lhham.com.sg/shop/love.html
1992
Lin Hsin Hsin. Love @ 1st Byte, ISBN: 978-981-02-1026-4, http://www.lhham.com.sg/shop/love.html. Vol.1. 1 th ed.Singapore, USA: World Scientific Publishing Co, 1992.
@art : A Cyberart show by Lin Hsin Hsin, ISBN: 978-981-00-9877-3,http://www.lhham.com.sg/15solo/15ctlg.html
1997
Lin Hsin Hsin. @art : A Cyberart show by Lin Hsin Hsin, ISBN: 978-981-00-9877-3, http://www.lhham.com.sg/15solo/15ctlg.html. Vol.1. 1 th ed.SIngapore: Lin Hsin Hsin Art Museum, 1997.
Perception Based Art, eBook, ISBN: 978-981-07-0662-3
2011
Lin Hsin Hsin. Perception Based Art, eBook, ISBN: 978-981-07-0662-3. Vol.1. 1 th ed.Singapore: Lin Hsin Hsin Art Museum, 2011.
Kunstwerk Computerspiel – Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medien
the
oretische Analyse
2014
... und medien
the
oretische Analyse. Bielefeld:...
Der Autor ist tot, es lebe der Autor – Autorschaften im Internet
2004
Simanowski, Roberto. Der Autor ist tot, es lebe der Autor – Autorschaften im Internet In Interaktivität: Ein transdisziplinärer Schlüsselbegriff, edited by Christoph Bieber and Claus Leggewie, 190-215. Frankfurt am Main: campus, 2004.
Critical Interventions into Canonical Spaces: Augmented Reality at
the
2011 Venice and Istanbul Biennials
2014
... Augmented Reality at
the
2011 Venice and Istanbul...
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