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The Total Work of Art: From Bayreuth to Cyberspace
2007
Smith, Matthew Wilson. The Total Work of Art: From Bayreuth to Cyberspace. New York: Routledge, 2007.
From Sites of Memory to Cybersights: (Re)Framing Japanese American Experiences
2007
Gessner, Ingrid. From Sites of Memory to Cybersights: (Re)Framing Japanese American Experiences. Heidelberg: Winter, 2007.
Art
and
Politics: A Small History of Art for Social Change Since 1945
2013
...Mesch, Claudia. Art
and
Politics: A Small History of Art for...
Re:skin
2006
...Flanagan, Mary
and
Austin Booth, ed. Re:skin. Cambridge, MA:...
The Bride Stripped Bare to Her Data: Information Flow + Digibodies
2013
... In The Feminist
and
Queer Information Studies...
Kunstwerk Computerspiel – Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse
2014
Schwingeler, Stephan. Kunstwerk Computerspiel – Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse. Bielefeld: transcript, 2014.
Der Autor ist tot, es lebe der Autor – Autorschaften im Internet
2004
... by Christoph Bieber
and
Claus Leggewie, 190-215....
Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice
and
Istanbul Biennials
2014
... at the 2011 Venice
and
Istanbul Biennials In...
Augmented Reality Activism
2014
Skwarek, Mark. Augmented Reality Activism In Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium, edited by Vladimir Geroimenko, 3-30. Cham: Springer, 2014.
Love @ 1st Byte, ISBN: 978-981-02-1026-4,http://www.lhham.com.sg/shop/love.html
1992
Lin Hsin Hsin. Love @ 1st Byte, ISBN: 978-981-02-1026-4, http://www.lhham.com.sg/shop/love.html. Vol.1. 1 th ed.Singapore, USA: World Scientific Publishing Co, 1992.
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