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"Real Time, Virtual Space, Live
The
atre" - chapter in
The
Aotearoa Digital Arts Reader; ISBN: 978-0-9582789-9-7;
2008
... Space, Live
The
atre" - chapter in
The
... Space, Live
The
atre" - chapter in
The
...
Brain Opera – Exploring Surveillance in 360-degree Immersive
The
atre
2017
... Immersive
The
atre PAJ (Performance... Immersive
The
atre PAJ (Performance...
Video
Game
s + Glitch = Learning: Video
Game
s Vs. Teachers
2012
...Albuquerque,Beatriz. Video
Game
s + Glitch = Learning:...
Critical Techniques:
The
ater Exercises for
the
Classroom
2017
... Techniques:
The
ater Exercises for
the
... Techniques:
The
ater Exercises for
the
...
Video-
game
s + Interaction = Skills Development
2015
... Development In
The
Growth of Art... Development In
The
Growth of Art... Albuquerque, Beatriz. Video-
game
s + Interaction =...
The
Role of Video
game
Glitch in Adult Learning
2018
...Albuquerque, Beatriz.
The
Role of Video
game
Glitch in... Albuquerque, Beatriz.
The
Role of Video
game
Glitch in...
The
Role of Video
game
Glitch in Adult...
The
Future of Video
Game
s as an Art: On
the
Art of Playing with Shadows
2001
...on, Janine and Ellen Sandor.
The
Future of Video
Game
s... on, Janine and Ellen Sandor.
The
Future of Video
Game
s... Future of Video
Game
s as an Art: On
the
...
So.So.So. Somebody, Somewhere, Some Time
2012
... Some Time
The
ories and Documents of... Some Time
The
ories and Documents of...
The
Nervous Breakdown of
the
Global Body, An organic model of
the
connected world
2010
...Benayoun, M..
The
Nervous Breakdown of
the
Global Body,... Benayoun, M..
The
Nervous Breakdown of
the
Global Body,...
Non
line
ar Media As Interactive Narrative
2008
... Narrative Phd
The
sis, University of... Hosale, Mark-David. Non
line
ar Media As Interactive... Narrative Phd
The
sis, University of...
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