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New Media Poetry: Poetic Innovation and New Technologies
1996
Kac, Eduardo, ed. New Media Poetry: Poetic Innovation and New Technologies. Vol.30. Visible Language, Rhode Island: Rhode Island School of Design, 1996.
The Architecture of Intelligence
2001
Kerckhove, Derrick de. The Architecture of Intelligence. Wien, New York: Springer Verlag, 2001.
Binaera: 14 Interaktionen - Kunst und Technologie
1993
Kunsthalle Wien, ed. Binaera: 14 Interaktionen - Kunst und Technologie. Wien: 1993.
"A-Volve" at ICC Gallery, Tokyo
1994
Kusahara, Machiko. "A-Volve" at ICC Gallery, Tokyo Asahi Shinbun (December 11th 1994).
Siggraph´95
1995
Kushiyama, Kumiko. Siggraph´95 New Media (December 1995).
Siggraph´96
1996
Kushiyama, Kumiko. Siggraph´96 New Media (December 1996).
The Art of Human-Computer Interface Design
1990
Laurel, Brenda, ed. The Art of Human-Computer Interface Design. New York: Addison-Wesely, 1990.
Place Runs Deep: Virtuality, Place and Indigenousness
1998
Naimark, Michael. Place Runs Deep: Virtuality, Place and Indigenousness In Virtual Museum Symposium, Salzburg, AUT: 1998.
Design and Entertainment in the Electronic Age
1994
Allen, Rebecca and Bill Brown and Kit Galloway and Ruth E. Iskin and Sherrie Rabinowitz and Alex Singer. Design and Entertainment in the Electronic Age Leonardo 4, no. 4 (1994): 347-351.
Culture: Char Davies, Virtual Artist
2000
Napier, JoAnn and Denise Shortt and Emma Smith. Culture: Char Davies, Virtual Artist In Technology with Curves: Women Reshaping the Digital Landscape, Toronto, Ontario: Harper Colllins Ltd, 2000.
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