Archive Search

  • Legrady, George. Modular Structure and Image/ Sequences: Comics and Interactive Media In Comics Culture: Analytical and Theoretical Approaches to Comics, edited by A. Magnussen and H.-C. Christianesen, 79-90. Copenhagen: Tusculanum Press, 2000.
  • Boucher, Marc. L´image lumineuse et la scène In Esthétique des Arts Médiatiques. Interfaces et sensorialité, edited by Louise Poissant, 245-272. Québec: Presses de l'Université du Québec, 2003.
  • Sommerer, Christa and Laurent Mignonneau. Art as a Living System LEONARDO Journal 32, no. 3 (1999): 165-173.
  • Legrady, George. New Screen Media In The Dynamics of Real and Virtual Space Audience Dialogue, edited by Martin Rieser and Andrea ZappKarlsruhe, London: ZKM and BFI London, 2002.
  • Laurel, Brenda. Technological Humanism and Values-driven Design In Women, Art, and Technology, edited by Judy MalloyLeonardo Series, Cambridge, MA: MIT Press, 2003.
  • Weibel, Peter and Oswald Oberhuber. Vom Symbol zum Logo: Zeichen des Realen In Im Bauch des Biestes: Logokultur, Arbeiten des WS 1986/87 der Meisterklassen für Gestaltungslehre and der Hochschule für Angewandte Kunst Wien, edited by Wien Hochschule
  • Laurel, Brenda and Rachel Strickland. Placeholder In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and Douglas MacLeodCambridge, MA: MIT Press, 1996.
  • Ray, Tom. An Evolutionary Approach to Synthetic Biology: Zen and the Art of Creating Life Artificial Life (1997): 179-209.
  • Legrady, George. Pockets Full of Memories In Visual Communication, edited by Theo Van LeeuwenVol.1. , 163-169. London: Sage Publications, 2002.
  • Ishii, Hiroshi and Tangible Media Group. Get in Touch. Tangible Bits: Bridging Digital and Physical In Who´s doing the art of tomorrow? / Wer macht die Kunst von morgen?, edited by Gerfried Stocker and Christine SChöpfNew York, Wien: Springer,