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Stereoscopic Displays and Applications III
1992
... III. Proc. SPIE
166
9, Cambridge: 1992.
Computer Animation: A New Aesthetic Approach
1986
Allen, Rebecca. Computer Animation: A New Aesthetic Approach In Proceedings of l'Imaginaire Numerique, Paris: Hermes, 1986.
New Techniques for the Creation of Artificial Realities
1987
Allen, Rebecca. New Techniques for the Creation of Artificial Realities In Computer Images and Hi-Vision - CG '88, Tokyo: 1987.
The Treasure of Computer Graphics
1998
Fujihata, Masaki, ed. The Treasure of Computer Graphics. Tokyo, Japan: JustSystem Publication, 1998.
Vademecum digitaler Kunst, Söke Dinkla: Pioniere Interaktiver Kunst bis heute
1998
Grau, Oliver. Vademecum digitaler Kunst, Söke Dinkla: Pioniere Interaktiver Kunst bis heute In Jahrbuch computer art faszination, edited by Gerhard Dotzler, 275-276. Frankfurt/Main: Dr. Dotzler Medieninstitut Verlag, 1998.
The aura of the simulacrum. Der Computer und die Zukunft der Kunst, Vortrag in der Kunsthochschule für Medien, Köln, 14. Mai 1991, Vortragszusammenfassung von Jürgen Kisters
1991
Youngblood, Gene. The aura of the simulacrum. Der Computer und die Zukunft der Kunst, Vortrag in der Kunsthochschule für Medien, Köln, 14. Mai 1991, Vortragszusammenfassung von Jürgen Kisters Kunstforum 114 (1991): 398.
Künstler für fünf Minuten
1997
Grau, Oliver. Künstler für fünf Minuten c´t Magazin für Computertechnik , no. 6 (1997): 104-108.
Digital Visions: Computers and Art
1987
Goodman, Cynthia. Digital Visions: Computers and Art. New York: Harry N. Abrams, 1987.
Künstliche Welten aus dem Computer
1994
Hierholzer, Michael. Künstliche Welten aus dem Computer Frankfurter Allgemeine (July 10th 1994).
Total Art: Environments, Happenings, and Performance
1974
Henri, Adrian. Total Art: Environments, Happenings, and Performance. New York: W. W. Norton and Company, 1974.
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