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Beyond
Pro
ductivity: Information Technology, Innovation, and Creativity [National Research Council]
2003
...itchell, William J. and Marjory Blumenthal and Alan S. Inouye, ed. Beyond
Pro
ductivity: Information Technology, Innovation, and Creativity...
Initial Experience with the DataGlove, A Semi-Automated System for Quantification of Hand Function
1987
... Semi-Automated System for Quantification of Hand Function In
Pro
ceedings of the 10th Annual Conference on Rehabilitation...
Time Lapses - Ein Motion Capture
Pro
jekt von Bernd Lintermann und Nik Haffner
2002
...Lintermann, Bernd. Time Lapses - Ein Motion Capture
Pro
jekt von Bernd Lintermann und Nik Haffner In Tanz Theorie Text, edited by Gabriele...
Innocence and Awakening: Cyberdämmerung at the Ashibe Research Laboratory
1995
... Laboratory In Technoscientific Imaginaries: Conversations,
Pro
files, and Memoirs (Late Editions Cultural Studies for the End of...
A Head-mounted Three Dimensional Display
1968
...herland, Ivan E.. A Head-mounted Three Dimensional Display In AFIPS´68 -
Pro
ceedings of the December 9-11, Fall Joint Computer Conference,...
Sordid Sites: Voyeurism and Exhibitionism in The Internal Organs of a Cyborg
2000
Pro
phet, Jane and Sian Hamlett. Sordid Sites: Voyeurism and Exhibitionism in The Internal Organs of a Cyborg FELIX Magasine: Voyeurism Issue ...
Picturing Science,
Pro
ducing Art
1998
...Jones, Caroline A. ;Galison, Peter Louis, ed. Picturing Science,
Pro
ducing Art. London: Routledge, 1998.
Staging the Space of Mixed Reality - Reconsidering the Concept ofa Multi-user Environment
1999
... - Reconsidering the Concept of a Multi-user Environment In
Pro
ceedings of VRML 99 - Fourth Symposium on the Virtual Reality...
The reformulation of narrative within digital cinema as the integration of three models of interactivity
2002
... of three models of interactivity In ARC Discovery
Pro
ject, : 2002.
Avidya: Non-Knowledge
Pro
duction in the scene of Visual arts Practice
2001
...Maharaj, Sarat. Avidya: Non-Knowledge
Pro
duction in the scene of Visual arts Practice In Education, Information, Entertainment - Current...
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