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Techno/Cultural Identities: From Ships to GigaBits
2004
D'Agostino, Peter and David I. Tafler. Techno/Cultural Identities: From Ships to GigaBits In International Conference on Communication and Mass Media, Athens: ATINER, 2004.
Met computers nieuwe werelden scheppen (Diskussion mit Jeffrey Shaw und Gert-Jan Lokhorst)
1994
Jacobs, Cornee and Cor Blok. Met computers nieuwe werelden scheppen (Diskussion mit Jeffrey Shaw und Gert-Jan Lokhorst) In Spiraal, tien dialogen tussen kunst en filosofie, edited by Rotterdam Centrum Beeldende KunstRotterdam: Centrum Beeldende
The Emergence Engine: A Behavior Based Agent Development Environment for Artists
2000
Mendelowitz, Eitan. The Emergence Engine: A Behavior Based Agent Development Environment for Artists In Proceedings of the Twelfth Conference on Innovative Applications of Artificial Intelligence (IAAI), edited by Los Angeles University of
Das Nadelöhr. Ein weiterer Versuch, zwischen Mimesis und Simulation zu unterscheiden
1991
Kamper, Dietmar. Das Nadelöhr. Ein weiterer Versuch, zwischen Mimesis und Simulation zu unterscheiden In Strategien des Scheins: Kunst - Computer - Medien, edited by Florian Rötzer and Peter Weibel, 16-22. München: Boer Verlag, 1991.
A Brief History of Motion Capture for Computer Character Animation
1994
Sturman, David J.. A Brief History of Motion Capture for Computer Character Animation .
The Art of Computer Programming
1997
Knuth, Donald. The Art of Computer Programming. Vol.Vol. 1. München: Addison-Wesely, 1997.
The Responsive Workbench: A Virtual Work Environment
1995
Krüger, Wolfgang and Christian Bohn and Bernd et. al. Fröhlich. The Responsive Workbench: A Virtual Work Environment IEEE-Computer 14 (1995): 12-15.
Computer Art
1994
Kusahara, Machiko. Computer Art Studio Voice (March 1994).
Searching for the Leviathan in the Usenet
1994
... and Community, edited by Steven G. J
one
s, 112-137. Thousand Oaks: SAGE Publications, ...
Computers as Theatre
1991
Laurel, Brenda. Computers as Theatre. Amsterdam, NL: Addison-Wesely Longman, 1991.
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