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Time_lapse: An Immersive
Interactive
Environment Based on Historic Stereo Images
1999
... and Roberto Lopez-Gulliver. Time_lapse: An Immersive
Interactive
Environment Based on Historic Stereo Images In IEEE...
Time_lapse: an immersive
interactive
environment based on historic stereo images
1999
... and Roberto Lopez-Gulliver. Time_lapse: an immersive
interactive
environment based on historic stereo images IEEE SMC'99...
Time_lapse: an immersive
interactive
environment based on historic stereo images
1999
... and Roberto Lopez-Gulliver. Time_lapse: an immersive
interactive
environment based on historic stereo images IEEE SMC'99...
Immersion and Interaction. From circular frescoes to
interactive
image spaces”.
2001
...Grau, Oliver. Immersion and Interaction. From circular frescoes to
interactive
image spaces”. [].
Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and
Interactive
Installations
2011
... Reading Kinetic Poetry, Text Machines, Mapping Art, and
Interactive
Installations. Vol.35. Electronic Mediations, Minneapolis:...
Book for the Electronic
Arts
2000
...Mulder, Arjen and Maaike Post. Book for the Electronic
Arts
. Rotterdam, NL: V2_ Publishers, 2000.
Urban-planning game In: ZHA, Hongbin (ed.).
Interactive
technologies and sociotechnical systems : proceedings.
2006
...va Benčić and Martin Mele. Urban-planning game In: ZHA, Hongbin (ed.).
Interactive
technologies and sociotechnical systems : proceedings....
Modeling the Emergence of Complexity: Complex Systems, the Origin of Life and
Interactive
On-Line Art
2002
... of Complexity: Complex Systems, the Origin of Life and
Interactive
On-Line Art LEONARDO Journal 35, no. 2 (April 2002):...
Alexandra Dementieva: ‘All art is an
interactive
game. I am offering the viewer an opportunity to take an active part in the work’
2017
...NATASHA KURCHANOVA. Alexandra Dementieva: ‘All art is an
interactive
game. I am offering the viewer an opportunity to take an active part in the...
The HUMANOID Environment for
Interactive
Animation of Multiple Deformable Human Characters
1995
... Huang and Prem et. al. Kalra. The HUMANOID Environment for
Interactive
Animation of Multiple Deformable Human Characters In...
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