Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
(selected)
Institution
Event
Feature
All Categories
1
…
(more)
12
13
14
15
(current)
16
(more)
19
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Embodied virtuality: Or How to Put Bodies Back into the Picture
1996
...Hayles, Katherine N.. Embodied virtuality: Or How to Put Bodies Back into the Picture In Immersed in
Technology
: Art and Virtual Environments, edited by Mary Anne Moser and D. MacLeod, 1-28. Cambridge, MA: MIT Press, 1996.
Teleanamnesis in the Caicara Millieu
2002
... Consciousness Reframed 2002, non-local, non-linear, non-ordinary, edited by John Curtin Gallery and Curtin University of
Technology
and Perth Biennale of Electronic ArtsPerth: CAiiA-STAR, 2002.
Technological Humanism and Values-driven Design
2003
...Laurel, Brenda. Technological Humanism and Values-driven Design In Women, Art, and
Technology
, edited by Judy MalloyLeonardo Series, Cambridge, MA: MIT Press, 2003.
Imagine a Space Filled with Data
2003
...Fleischmann, Monika and Wolfgang Strauss. Imagine a Space Filled with Data In Women, Art and
Technology
, edited by Judy Malloy, 111-112. Cambridge, MASS: MIT Press, 2003.
Rethinking Virtual Reality: Key Concepts and Concerns
2003
...Davies, Char. Rethinking Virtual Reality: Key Concepts and Concerns In Hybrid Reality: Art,
Technology
and the Human Factor, edited by Hal ThwaitesMontreal, Canada: International Society on Virtual Systems and Multimedia, 2003.
Interactive Integrated Media In the ‘Agon’ of Convergence
2003
...Aceti, Lanfranco. Interactive Integrated Media In the ‘Agon’ of Convergence Massachusett Institute of
Technology
, Conference MIT3: Television in Transition (May 2003).
Fulldome / VR & AR Lab - University InfrastructureEnvironment
2020
...ch, Martin and Ruth Schnell. Fulldome / VR & AR Lab - University Infrastructure Environment In Ars Electronica 2020 - Festival for Art,
Technology
and Society, edited by Hannes Leopoldseder and Christine Schöpf and A. Wöran, 202-204. Berlin: Hatje Cantz Verlag, ...
The Immersive Poetics of Artificial Worlds
2003
...DOMINGUES, DIANA MARIA G. The Immersive Poetics of Artificial Worlds Hybrid Reality Art
Technology
and The Human Factor 8 (2003): 579-593.
Time Machines in the Gallery: An Archeological Approach in Media Art
1996
...Huhtamo, Erkki. Time Machines in the Gallery: An Archeological Approach in Media Art In Immersed in
Technology
: Art and Virtual Environments, edited by Mary Anne Moser and Douglas McLeod, 232-268. Cambridge, MA: MIT Press, 1996.
BIOTEKNICA: Reflections on Reproductive and Cloning Technologies
2003
...illet, Jennifer. BIOTEKNICA: Reflections on Reproductive and Cloning Technologies Graduate Researcher: Journal for the Arts Science and
Technology
1, no. 2 (2003).
1
…
(more)
12
13
14
15
(current)
16
(more)
19