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Serious Games - Collisions of Meaning and free Association Paradigms
1995
Kushara, Machiko. Serious Games - Collisions of Meaning and free Association Paradigms InterCommunication Annual 95 (1995).
Virtual Reality
1990
Allen, Rebecca. Virtual Reality In Art Futura 90, Barcelona: 1990.
Hot Spots - Texte in Bewegung und die elektronischen Medien
1996
Frieling, Rudolf. Hot Spots - Texte in Bewegung und die elektronischen Medien Kunstforum 133 (1996): 475-477.
Hybrid Architectures - Media Information Environments
1997
Seaman, Bill. Hybrid Architectures - Media Information Environments In Intelligent Environments: Spatial Aspects of the Information Revolution, edited by Peter DroegeAmsterdam, NL: North Holland, 1997.
Cyberculture
1997
Lévy, Pierre. Cyberculture. Paris: Editions Jacob, 1997.
Kunst im Gentech-Zoo
2002
Lindner, Martin. Kunst im Gentech-Zoo Gegenworte. Zeitschrift für den Disput über Wissen 9 (Spring 2002): 71-74.
Der entfesselte Blick
1993
Lischka, Gerhard Johann. Der entfesselte Blick. Bern: Benteli, 1993.
Computers Who Dance
1984
Allen, Rebecca and Jane Nisselson. Computers Who Dance Digital Deli (1984).
Presence, Abscence and Knowledge, in: Telerobotic Art
2000
Kusahara, Machiko. Presence, Abscence and Knowledge, in: Telerobotic Art In The Robot in the Garden: Telerobotics and Teleepistemology in the Age of the Internet, edited by Ken Goldberg, 198-212. Cambridge, MA: MIT Press, 2000.
The Virtual Reality Casebook
1994
Loeffler, Carl Eugene and Tim Anderson, ed. The Virtual Reality Casebook. first Edition th ed.Hoboken, NJ: Van Nostrand Reinhold Company, 1994.
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