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Illegal Art and Other Stories
2013
Lodi, Simona. Illegal Art and Other Stories In Unlike Us Reader: Social Media Monopolies and their Alternatives, edited by Geert Lovink and Miriam Rash, 250-251. Amsterdam: Institute of Network Cultures, 2013.
White Cube Augmented: AR Art and the Gallery Space
2013
Waelder, Pau. White Cube Augmented: AR Art and the Gallery Space etc Magazine (October 2012 - February 2013): 53-57.
Liquid Walls: The Digital Art of Tamiko Thiel
2010
Smith, Matthew Wilson. Liquid Walls: The Digital Art of Tamiko Thiel Performing Arts Journal 32, no. 3 (September 2010): 25-34.
Tamiko Thiels virtuelle Projekte
2008
Steinberg, Claudia. Tamiko Thiels virtuelle Projekte Kunstzeitung , no. 146 (October 2008): 30.
The Total Work of Art: From Bayreuth to Cyberspace
2007
Smith, Matthew Wilson. The Total Work of Art: From Bayreuth to Cyberspace. New York: Routledge, 2007.
From Sites of Memory to Cybersights: (Re)Framing Japanese American Experiences
2007
Gessner, Ingrid. From Sites of Memory to Cybersights: (Re)Framing Japanese American Experiences. Heidelberg: Winter, 2007.
Art and Politics: A Small History of Art for Social Change Since 1945
2013
Mesch, Claudia. Art and Politics: A Small History of Art for Social Change Since 1945. London: Tauris, 2013.
Re:skin
2006
Flanagan, Mary and Austin Booth, ed. Re:skin. Cambridge, MA: MIT-Press, 2006.
The Bride Stripped Bare to Her Data: Information Flow + Digibodies
2013
Flanagan, Mary. The Bride Stripped Bare to Her Data: Information Flow + Digibodies In The Feminist and Queer Information Studies Reader, edited by Patrick Keilty and Rebecca Dean, 13-47. Sacramento, CA: Litwin Books, 2013.
Kunstwerk Computerspiel – Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse
2014
Schwingeler, Stephan. Kunstwerk Computerspiel – Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse. Bielefeld: transcript, 2014.
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