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  • Goldberg, Ken and John Canny. A RISC Approach to Sensing and Manipulation In Robotics Research, edited by Richard Paul and Georges GiraltStanford, CA: IFFR, 1993.
  • Weibel, Peter and Valie Export. Stimmen aus dem Innenraum In Ars Electronica 1988: Kunst der Szene, edited by Gottfried Hattinger and Peter Weibel, 135-148. Linz: Gutenberg-Werbering, 1988.
  • Tice, Steve and Linda Jacobson. The Art of Building Virtual Realities In Cyberarts: Exploring Art and Technology, edited by Linda JacobsonSan Francisco, CA: Miller Freeman Inc., 1992.
  • Jamieson, Helen Varley. Digital Mobility / Mobile Thinking In Mobility in Culture: Conceptual Frameworks and Approaches, edited by Dea Vidović and Nancy DuxburyVol.1. , 108-127. : i-Portunus Houses, 2022.
  • Boredomresearch. RealSnailMail .
  • Bennett, Jane. Vibrant Matter: A Political Ecology of Things. Vol.1. John Hope Franklin Center Book, 1 th ed.United States of America: Duke University Press, 2010.
  • Hayles, Katherine N.. Embodied virtuality: Or How to Put Bodies Back into the Picture In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and D. MacLeod, 1-28. Cambridge, MA: MIT Press, 1996.
  • Virilio, Paul. Über mentale und instrumentale virtuelle Bilder In Bildwelten, Denkbilder (Texte zur Kunst, 2), edited by Florian Rötzer and Otto et. al. Van de LooMünchen, DE: Boer Verlag, 1986.
  • Lange, Andreas. Extra Life. Über das Sterben in Computerspielen In game_over. Spiele, Tod und Jenseits, edited by Arbeitsgemeinschaft Friedhof und Denkmal e.V., 93-104. Kassel: Zentralinstitut und Museum für Sepuralkultur, 2002.
  • Davies, Char. Osmose: Notes on Being in Immersive Virtual Space In Digital Creativity, edited by Colin Beardon and Lone et. al. MalmborgVol.9. Lisse: Swets and Zeitlinger Publishers, 1998.