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Globale Netzhaut - Multimediaforschung in Kunst und Kultur
1997
Fleischmann, Monika. Globale Netzhaut - Multimediaforschung in Kunst und Kultur In Menschen-Masse-Medien, Interaktion oder Manipulation, edited by Beate SchneiderUlm, DE: Internationales Forum für Gestaltung, 1997.
Netlife - Creating a Jungle on the Internet
1994
Ray, Tom. Netlife - Creating a Jungle on the Internet In Nonlocated online: digital territories, incorporations and the matrix - Medien Kunst Passagen 3/94, edited by Knowbotic ResearchVol.3. Medien Kunst Passagen, Köln, Wien: Passagen Verlag,
Osmose: Notes on Being in Immersive Virtual Space
2002
Davies, Char. Osmose: Notes on Being in Immersive Virtual Space In Digital Creativity: A Reader, edited by Colin Beardon and Lone Malmborg, 101-110. Lisse: Swets and Zeitlinger Publishers, 2002.
La máquina y la carne. La realidad vs el arte róbotico
2012
... que humanas" Various
Author
s, 2012.
Electronic Art Exhibition catalog
2000
DOMINGUES, DIANA MARIA G. Electronic Art Exhibition catalog In 13th Brazilian Symposium on Computer Graphics and Image Processing, edited by DIANA MARIA G DOMINGUES, 27-28. Caxias do Sul: Lorigraph, 2000.
Interactive Wallpaper
2005
Huang, Jeffrey and Muriel Waldvogel. Interactive Wallpaper In ACM SIGGRAPH 2005 - Electronic Art and Animation Catalog, ACM New York: 2005.
Art as Living System
1996
Sommerer, Christa and Laurent Mignonneau and M. Kusahara. Art as Living System Systems, Control, and Information Journal 40, no. 8 (1996): 16-23.
Spain Wide Web
1996
Lozano-Hemmer, Rafael and Susie Ramsay. Spain Wide Web Telepolis, Heise online (April 1996).
Finger Codes
2011
Gates-Stuart, Eleanor and Richard Wohlfeiler. Finger Codes Imprint, Print Council of Australia 46, no. 2 (2011).
From A to D and Back Again: The Emerging Aesthetics of Interactive Art
1996
Penny, Simon. From A to D and Back Again: The Emerging Aesthetics of Interactive Art In Next Wave Festival/ Perception and Perspective, edited by Australia National Gallery of VictoriaMelbourne, Australia: 1996.
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