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  • Fleischmann, Monika. Globale Netzhaut - Multimediaforschung in Kunst und Kultur In Menschen-Masse-Medien, Interaktion oder Manipulation, edited by Beate SchneiderUlm, DE: Internationales Forum für Gestaltung, 1997.
  • Ray, Tom. Netlife - Creating a Jungle on the Internet In Nonlocated online: digital territories, incorporations and the matrix - Medien Kunst Passagen 3/94, edited by Knowbotic ResearchVol.3. Medien Kunst Passagen, Köln, Wien: Passagen Verlag,
  • Davies, Char. Osmose: Notes on Being in Immersive Virtual Space In Digital Creativity: A Reader, edited by Colin Beardon and Lone Malmborg, 101-110. Lisse: Swets and Zeitlinger Publishers, 2002.
  • ... que humanas" Various Authors, 2012.
  • DOMINGUES, DIANA MARIA G. Electronic Art Exhibition catalog In 13th Brazilian Symposium on Computer Graphics and Image Processing, edited by DIANA MARIA G DOMINGUES, 27-28. Caxias do Sul: Lorigraph, 2000.
  • Huang, Jeffrey and Muriel Waldvogel. Interactive Wallpaper In ACM SIGGRAPH 2005 - Electronic Art and Animation Catalog, ACM New York: 2005.
  • Sommerer, Christa and Laurent Mignonneau and M. Kusahara. Art as Living System Systems, Control, and Information Journal 40, no. 8 (1996): 16-23.
  • Lozano-Hemmer, Rafael and Susie Ramsay. Spain Wide Web Telepolis, Heise online (April 1996).
  • Gates-Stuart, Eleanor and Richard Wohlfeiler. Finger Codes Imprint, Print Council of Australia 46, no. 2 (2011).
  • Penny, Simon. From A to D and Back Again: The Emerging Aesthetics of Interactive Art In Next Wave Festival/ Perception and Perspective, edited by Australia National Gallery of VictoriaMelbourne, Australia: 1996.