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Virtual World
1995
...Cashill, Robert. Virtual World
The
atre Crafts International...
Medien als Maske:
Video
kratie
1990
...eibel, Peter. Medien als Maske:
Video
kratie In Von der...
The
ater without Actors - Immersion and Response in Installation
1994
...Dove, Toni.
The
ater without Actors - Immersion and Response...
Game
s that People Play
1997
...Faber, Liz.
Game
s that People Play Creative Review (August...
Virtual Environments: Personal Simulations and Telepresence
1991
... In Virtual Reality:
The
ory, Practice and Promise,...
Hyperbodies, Hyperknowledge: Women in
Game
s, Women in Cyberpunk, and Strategies of Resistance
2002
... 444-447. Boston, MA:
The
MIT Press, 2002. Women in
Game
s, Women in Cyberpunk,...
Demolition Man:
The
Making of an Interactive Action Movie and
the
Future of
Game
s
1995
...Allen, Rebecca. Demolition Man:
The
Making of an Interactive... and
the
Future of
Game
s In Imagina '95, Monte...
The
Power of
the
Images: Studies in
the
History and
The
ory of Response
1991
...Freedberg, David.
The
Power of
the
Images: Studies in
the
...
Serious
Game
s
1996
... Brown, ed. Serious
Game
s. London: Barbican Art...
Der bewegte Betrachter.
The
orien der interaktiven Medienkunst
1997
... bewegte Betrachter.
The
orien der interaktiven...
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