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Pixels and Places – Video Art in Public Space
2010
Schreuder, Catrien, ed. Pixels and Places – Video Art in Public Space. Vol.ISBN 978-90-5662-738-6. 1 th ed.Rotterdam: NAi Publishers, 2010.
Re-Imagining Animation(Animation Academy, Loughborough University, UK)
2008
Wells, Paul and Johnny Hardstaff, ed. Re-Imagining Animation (Animation Academy, Loughborough University, UK). Vol.ISBN 9782940373697. 1 th ed.Lausanne: AVA Publishing SA, 2008.
Pain Games. Pain as sensory stimulus in the context of videogame-based digital art
2007
Waelder, Pau. Pain Games. Pain as sensory stimulus in the context of videogame-based digital art artnodes , no. 7 (2007): 61-70.
Trans-media Art. On the Art of Ryszard Wasko
1997
Kluszczynski, Ryszard W.. Trans-media Art. On the Art of Ryszard Wasko In Ryszard Wa ś ko. Retrospective 1970-1990 (photography, film, video), edited by Ryszard W. KluszczynskiLodz: Galeria FF, 1997.
Augmented Resistance: The Possibilities for AR and Data Driven Art.
2013
McGarrigle, Conor. Augmented Resistance: The Possibilities for AR and Data Driven Art. Leonardo Electronic Almanac 19, no. 1 (2013): 106-115.
Art++. Hors Collection
2011
Lartigaud, David-Olivier, ed. Art++. Hors Collection. Vol.1. Script, Paris: Éditions HYX, 2011.
Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web
2005
Gauthier, Jean-Marc. Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web. Burlington,MA/Oxford(UK): Focal Press, 2005.
Translation is a mode
2011
Krejs, Christiane, ed. Translation is a mode. St. Pölten: Niederösterr. MuseumbetriebsgesmbH, 2011.
Control and Freedom: Power and Paranoia in the Age of Fiber Optics
2006
Kyong Chun, Wendy Hui. Control and Freedom: Power and Paranoia in the Age of Fiber Optics. Cambridge: MIT Press, 2006.
Programmed Visions: Software and Memory. Software Studies Series.
2011
Kyong Chun, Wendy Hui. Programmed Visions: Software and Memory. Software Studies Series.. Cambridge: MIT Press, 2011.
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