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Virtual Environments: Personal Simulations and Telepresence
1991
... Reality:
The
ory, Practice and...
Hyperbodies, Hyperknowledge: Women in
Game
s, Women in Cyberpunk, and Strategies of Resistance
2002
... Boston, MA:
The
MIT Press, 2002. Women in
Game
s, Women in...
Demolition Man:
The
Making of an Interactive Action Movie and
the
Future of
Game
s
1995
...Rebecca. Demolition Man:
The
Making of an... Future of
Game
s In Imagina '95,...
The
Power of
the
Images: Studies in
the
History and
The
ory of Response
1991
...Freedberg, David.
The
Power of
the
Images:...
Serious
Game
s
1996
... London: Barbi
can
Art Gallery and... ed. Serious
Game
s. London:...
Der bewegte Betrachter.
The
orien der interaktiven Medienkunst
1997
... Betrachter.
The
orien der...
Coded Characters. Media Art by Jill Scott
2003
... Hatje
Can
tz, 2003.
Der elektronische Raum: 15 Positionen zur Medienkunst
1998
... Hatje
Can
tz Verlag, 1998.
Hardware - Software - Artware: Die Konvergenz von Kunst und Technologie. Kunstpraktiken am ZKM Institut für Bildmedien 1992 - 1997
1997
... Hatje
Can
tz, 1997.
Jury
State
ment
1993
... Compendium of
the
Computer Arts, ... Herken, Rolf. Jury
State
ment In Der Prix Ars...
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