Archive Search
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Esposito, Elena. Fiktion und Virtualität In Medien, Computer, Realität, edited by Sybille Krämer, 269-296. Frankfurt/ Main: Suhrkamp, 1998.
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Fischer, Robert. Dinos, Boxer und Gummimensch. Die Ars Electronica ´94 Computer World 29, no. 94 (July 1994).
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Fisher, Scott S.. Virtual Interface Environments In The Art of Human-Computer Interface Design, edited by Brenda Laurel and Joy MountfordBoston, MA: Addison-Wesely, 1990.
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Fisher, Scott S.. An Authoring Tool Kit for Mixed Reality Experiences In International Workshop on Entertainment Computing (IWEC2002): Special Session on Mixed Reality Entertainment, edited by Ryohei NakatsuVol.112. Tokyo: Springer, 2002.
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Fisher, Scott S. and G. Fraser. The Virtual Brewery Adventure Computer Graphics 30 (November 1996): 4.
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Fisher, Scott S. and A. Marion. Real time Computer Graphics from Body Motion In Optics in Entertainment, edited by C. OutwaterSPIE 391, Cambridge, MA: 1983.
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Allen, Rebecca. Computer Animation: A New Aesthetic Approach In Proceedings of l'Imaginaire Numerique, Paris: Hermes, 1986.
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Allen, Rebecca. New Techniques for the Creation of Artificial Realities In Computer Images and Hi-Vision - CG '88, Tokyo: 1987.
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Fujihata, Masaki, ed. The Treasure of Computer Graphics. Tokyo, Japan: JustSystem Publication, 1998.
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Grau, Oliver. Vademecum digitaler Kunst, Söke Dinkla: Pioniere Interaktiver Kunst bis heute In Jahrbuch computer art faszination, edited by Gerhard Dotzler, 275-276. Frankfurt/Main: Dr. Dotzler Medieninstitut Verlag, 1998.