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Spielmaschinen: ein Ausstellungskatalog [im Zusam
men
hang mit der Ausstellung "History Games" im Rah
men
der "Games Convention 2002"]
2002
...Computerspiele Museum Berlin
and
Verb
and
der Unterhaltungssoftware,... [im Zusam
men
hang mit der Ausstellung...
Telematic Embrace: Visionary
The
ories of Art , Technology,
and
Consciousness by Roy Ascott
2003
... of Art , Technology,
and
Consciousness by Roy... Embrace: Visionary
The
ories of Art , Technology,
and
...
Living Cartography
1994
...Fischlin, Daniel
and
And
rew Taylor. Living Cartography Border...
H
and
buch Medien: Computerspiele:
The
orie, Forschung, Praxis
1999
...Fritz, Jürgen
and
Wolfgang Fehr, ed. H
and
buch Medien: Computerspiele:... Medien: Computerspiele:
The
orie, Forschung, Praxis. Bonn,...
Extra Life. Über das Sterben in Computerspielen
2002
...Lange,
And
reas. Extra Life. Über das Sterben in Computerspielen In...
Biorobotic environ
men
ts, interactions
and
hyperhumans: Interactive robotic performances exploring
the
potentials of an unknown space towards
the
potential of a renewed anatomy.
2001
... interactions
and
hyperhumans: Interactive... performances exploring
the
potentials of an unknown... anitis, Yiannis. Biorobotic environ
men
ts, interactions
and
...
O Centro do Crisol
2003
... edited by Katia Maciel
and
And
ré Parente, 107-120. Rio...
Virtual Reality
and
the
The
atre: Immersion in Virtual Worlds
1999
...Reaney, Mark. Virtual Reality
and
the
The
atre: Immersion in Virtual... Reaney, Mark. Virtual Reality
and
the
The
atre: Immersion in Virtual...
Virtual Scenography:
The
Actor/Audience/Computer Interface
1996
... Interface
The
atre Design
and
Technology 32, no. 1 ... Reaney, Mark. Virtual Scenography:
The
Actor/Audience/Computer...
The
The
atre of Virtual Reality
1992
... Reality
The
atre Design
and
Technology XXIX, no. 2 ... Reaney, Mark.
The
The
atre of Virtual Reality
The
atre Design
and
...
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