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Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual Worlds
2001
Craven, Mike and Ian Taylor and Adam Drozd and Jim et. al. Purbrick. Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual Worlds In CHI´01 Proceedings of the SIGCHI Conference on Human Factors in Computing
Creative Computer Graphics
1984
Jankel, Annabel and Rocky Morton. Creative Computer Graphics. Cambridge, UK: Cambridge University Press, 1984.
Handbook of Genetic Algorithms
1991
Davis, Lawrence. Handbook of Genetic Algorithms. New York: Van Nostrand Reinhold Company, 1991.
The Computer Screen of Life
2000
Leuer, Jennifer. The Computer Screen of Life .
A Modelling Method and Interface for Creating Plants
1998
Deussen, Oliver and Bernd Lintermann. A Modelling Method and Interface for Creating Plants Computer Graphics Forum 17, no. 1 (March 1998): 73-82.
Erzeugung komplexer botanischer Objekte in der Computergraphik
1997
Deussen, Oliver and Bernd Lintermann. Erzeugung komplexer botanischer Objekte in der Computergraphik Informatik Spektrum 20, no. 4 (1997): 208-215.
Pflanzenbilder aus dem Computer
2001
Deussen, Oliver and Bernd Lintermann. Pflanzenbilder aus dem Computer Spektrum der Wissenschaft 2 (2001): 58-65.
What Computers Still Can´t Do: A Critique of Artificial Reason
1992
Dreyfus, Hubert L.. What Computers Still Can´t Do: A Critique of Artificial Reason. Cambridge, MASS: MIT Press, 1992.
Regelbasierte und prozedurale Datengenerierung in Computergraphik und Bioinformatik
1998
Deussen, Oliver and Bernd Lintermann. Regelbasierte und prozedurale Datengenerierung in Computergraphik und Bioinformatik In GI Workshop Biomolekulare Informatik, Aachen: Gesellschaft für Informatik Fachgruppe Informatik in den Biowissenschaften,
Was Computer nicht können. Die Grenzen künstlicher Intelligenz
1989
Dreyfus, Hubert L.. Was Computer nicht können. Die Grenzen künstlicher Intelligenz. Frankfurt/ Main: Athenäum, 1989.
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