Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
(selected)
Institution
Event
Feature
All Categories
1
…
(more)
10
11
12
13
(current)
14
(more)
16
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Emotion Recognition and its Application to Computer Agents with Spontaneous
Interactive
Capabilities
1999
...Tosa, Naoko and Ryohei Nakatsu and Joy Nicholson. Emotion Recognition and its Application to Computer Agents with Spontaneous
Interactive
Capabilities In Workshop on Emotion-Based Agent Architectures (EBAA’99), , 84-93. : 1999.
High Tech artists Create
Interactive
Installation Addressing Poetics of Presence
2002
...Savani, Jackie. High Tech artists Create
Interactive
Installation Addressing Poetics of Presence Engineering Today, UCSB Journal XXVIII (2002).
Time_lapse: An Immersive
Interactive
Environment Based on Historic Stereo Images
1999
...Sommerer, Christa and Laurent Mignonneau and Roberto Lopez-Gulliver. Time_lapse: An Immersive
Interactive
Environment Based on Historic Stereo Images In IEEE SMC`99 System, Man and Cybernetics Conference Proceedings, : 1999.
Time_lapse: an immersive
interactive
environment based on historic stereo images
1999
...Sommerer, Christa and Laurent Mignonneau and Roberto Lopez-Gulliver. Time_lapse: an immersive
interactive
environment based on historic stereo images IEEE SMC'99 System Man and Cybernetics Conference Proceedings (1999).
Time_lapse: an immersive
interactive
environment based on historic stereo images
1999
...Sommerer, Christa and Laurent Mignonneau and Roberto Lopez-Gulliver. Time_lapse: an immersive
interactive
environment based on historic stereo images IEEE SMC'99 System Man and Cybernetics Conference Proceedings (1999).
Immersion and Interaction. From circular frescoes to
interactive
image spaces”.
2001
...Grau, Oliver. Immersion and Interaction. From circular frescoes to
interactive
image spaces”. [].
Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and
Interactive
Installations
2011
...Simanowski, Robert. Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and
Interactive
Installations. Vol.35. Electronic Mediations, Minneapolis: University of Minnesota Press, 2011.
Urban-planning game In: ZHA, Hongbin (ed.).
Interactive
technologies and sociotechnical systems : proceedings.
2006
...Lavoslava Benčić and Martin Mele. Urban-planning game In: ZHA, Hongbin (ed.).
Interactive
technologies and sociotechnical systems : proceedings. Lecture notes in computer science, Lecture notes in artificial intelligence , no. 4270 (2006): 514-519.
Modeling the Emergence of Complexity: Complex Systems, the Origin of Life and
Interactive
On-Line Art
2002
...Sommerer, Christa and Laurent Mignonneau. Modeling the Emergence of Complexity: Complex Systems, the Origin of Life and
Interactive
On-Line Art LEONARDO Journal 35, no. 2 (April 2002): 567-575.
Alexandra Dementieva: ‘All art is an
interactive
game. I am offering the viewer an opportunity to take an active part in the work’
2017
...NATASHA KURCHANOVA. Alexandra Dementieva: ‘All art is an
interactive
game. I am offering the viewer an opportunity to take an active part in the work’...
1
…
(more)
10
11
12
13
(current)
14
(more)
16